• Parafuso (Para-):  Another form of the double leg, the parafuso can be described as a cheat takeoff into a double leg where the legs come together on the target.  It is not uncommon to see ‘para’ used as a prefix to describe any double leg variation on both the vertical and inverted axis.  Arguably this can become a misnomer, but it is generally acceptable to do so.
  • Peter Pan:  A variation, or position taken during a trick, in which the performer places both fists on their hips, with their elbows wide, similar to the stance taken by Peter Pan in the animated Disney movie.
  • Pizzaboy:  A variation similar to a scissor or helicoptero, Pizzaboys have been described as a “flashkick swing tornado kick” in the air before landing.  The pizzaboy completes the flashkick or swipe before transitioning to the tornado, and can be added to any move with a swipe or flash kick motion.  Another way to describe it is that it is a swipe or flash followed by a late/mega-round.
  • Pop:  A method of takeoff where the performer jumps with both feet simultaneously, and can be performed from either frontside or backside stances.  Pop is also the name of a transition where a sequential landing is followed by a unified landing.  Simply put, a pop transition is landing on one foot, then the next, but taking off into the next trick with both feet at the same time.  ( Transition:  Basic / Advanced)
  • Pump:  A term used to describe the lifting of the knee, as if chambering, during the rotation of vert kick.  This usually means the non-kicking leg will be pumped prior to extending the kick with the opposite leg, and can be used as a precursor to a multi-kick variation.
  • Punch:  A unified transition that connects a unified landing to a unified takeoff.  For most trickers, this is synonymous with a powerful stomp into the ground to create rebound.  (Basic / Advanced)
  • Rapid:  The secondary form of the missleg transition.  This is most easily understood to be a one legged punch.  (Basic / Advanced)
  • Rechamber:  The act of bending the knee after a kick has been performed.  This allows greater control upon landing as well as the ability to kick again more efficiently and powerfully.
  • Recycle:  A slang term for a master swing, typically from a hook kick, into a vert kick.  Essentially, this allows swings into backside kicks without the need to pivot.
  • Redirect:  The secondary form of a reversal transition.  Redirect transitions land sequentially, followed by an adjustment step, and takeoff in the reverse sequence from their landing.  (Basic / Advanced)
  • Reversal:  A sequential transition where the sequence of landing and takeoff are reversed.  (Basic / Advanced)
  • Reverse:  An older term used to describe traveling backward into a trick, or a trick that doesn’t usually have backward travel performed with it.  This term is largely forgotten and is often instead used to describe a reversal transition.
  • Reverse Pop:  A unified transition that follows the reversed sequence of a pop transition.  Reverse pops are a unified landing followed by a sequential takeoff.  (Basic / Advanced)
  • Rocket Boy:  A distinct trick as well as position, or variation, where the performer reaches down in a piked position and grabs the opposite ankle with their hand while the other arm reaches high above the head during an inverted trick.
  • Rodeo:  A position in which the performer reaches back and grabs their ankle. This is generally accompanied by pushing forward with the hips and arching the back to further emphasize the position.
  • Round Kick:  A traditional martial arts roundhouse kick.  There are many ways to perform this kick, but the general guideline is that the foot is turned horizontally upon striking its target.  The contact point, traditionally, is the ball of the foot, or with a pointed toe is anywhere from the top of the foot to the middle of the shin.  It is common for trickers to use a pointed toe for this kick to add length and greater aesthetic value.
  • -Round (Variation):  A variation where a complete rotation is made on the invert axis, followed by a round kick to target.  For example, a cork ending in a round kick is called a cork-round.
  • Safari:  See Rocket Boy.  Similar to the Rocket Boy, but utilizing a shuriken (variation), rather than a pike, or double leg.  The arm opposite from the kicking leg should make the grab to create the proper twisted position.
  • Scissor:  A slang term for scissorswipe, but arguably less ambiguous.  This term is quickly taking the place of Scissorswipe within the community.  Scissors are twist kicks, or “inside round” kicks performed with the inside kicking leg, and typically land mega.
  • Scissorswipe:  A variation on the martial arts scissor kick in which an outside kick or side kick is performed simultaneously with an inverted round kick, or twist kick, with the other leg. This variation is most often applied to invert tricks. Within the tricking community, the only emphasis is on the twist kick, or inverted round.  There is a growing movement to drop the ‘swipe’ from this name as there is no traditional ‘swipe’ involved.
  • Seagull:  Similar to the Eagle and Flamingo positions, this is the slang term for the starting position of the master swing.
  • Semi- (Stance):  A landing position on the invert axis where the performer rotates past the mega position and lands on the inside kicking leg, with their momentum pulling them forward or toward their outside flipping shoulder.  This stance is 180 degrees past the hyper position, and can be looked at as a half rotation.  Semi landings allow the performer to swingthrough into frontswing, raiz axis tricks.  (Basic / Advanced)
  • Sequential:  This term describes a landing or takeoff where the feet land one at a time.  When used to describe transitions, it means that both the landing and takeoff occurs one foot at a time.
  • Shuriken (Variation):  A variation type on the invert axis where an outside kick is performed while twisting, followed by landing on the kicking leg in the complete stance.  At higher rotations, further twisting can be performed after the kick and still retain the shuriken tag.
  • Shuriken (Vert):  A True-Hyper outside kick.  This term is used almost exclusively in TKT communities and is almost never used by mainstream users.  Shuriken (Variation) is also a type of variation on the invert axis.  As a type of variation, the term is used widely in both mainstream and TKT.
  • Shuriku:  A modern slang term for shuriken-twist.  A double twisting variation where a shuriken is executed in the first twist.
  • Single (Twisting):  Any inverted trick with one twist around the vertical axis, ending at the complete landing position.
  • Singular:  This term describes a transition in which only one leg ever lands.
  • Skip:  The secondary form of a vanish transition in which both feet never touch the floor at the same time.  (Basic / Advanced)
  • Snapu:  Taken from the snapuswipe, this is any variation where a swipe is followed by a full twist.  In terms of the use of this suffix, the swipe is implied and does not need to be named. For example, a full-swipe + twist is a full snapu.  Like several other variations, the name of the original trick, the snapuswipe, is starting to be shortened to snapu by many members of the community because there is no swipe at the end, as is implied.
  • Squirrel:  See Rodeo.  Arguably not a distinctly different variation from the rodeo grab, the performer reaches for, but never actually grabs, their ankle.
  • Stepover (Takeoff):  See Swing (Takeoff).
  • Swing (Takeoff):  A method of takeoff where the performer lifts their inside kicking leg while pivoting up to 180 degrees in the direction of their typical rotation.  This takeoff can be used from either frontside (by swinging the leg away from the target) or, more commonly, backside stance (by swinging toward the target).  This takeoff is also often referred to as a Stepover.
  • Swingthrough:  A singular transition in which the in-air leg travels in an unobstructed linear fashion directly into the next takeoff.  (Basic / Advanced)
  • Swipe:  A true-hyper inside kick, generally a round kick, performed while on an inverted axis.  The target is generally high in the air, often directly above the performer.
  • Swipe Knife:  See Jackknife and Swipe.  The Swipe Knife suffix is added to inverted tricks, not vertical kicks.  It is similar to a Jackknife, but because it occurs in an inverted trick, it substitutes a swipe in place of an inside kick.  This is both a specific inverted trick, as well as a variation type on any inverted axis.
  • TKT (True Kick Terminology):  A systemized approach to the study of tricking, founded by Dan Perez DeTejada.  This system is widely known for naming kicks by their true rotational values.  TKT is often synonymous with the Aeriform system which is known for its systemized break down of all parts of tricking, from takeoffs and landings, to transitional definitions, and beyond.
  • Tornado (Kick):  One of the most basic kicks, and often the first kick trick people learn.  A tornado kick is a cheat takeoff followed by 180 degrees of in-air rotation, and a round kick.  In TKT, this is written as a cheat-360-round.
  • Transition:  The method of connecting 2 tricks in a combo.  Transitions are broken into several types based on the sequence of landing one trick and taking off into the next.  Tricks such as scoots and cartwheels are not transitions, although they are occasionally incorrectly labeled as such.
  • Triple (Kicking):  This is most often associated with three consecutive, alternating kicks to the target while spinning.  Technically anytime three kicks are delivered in-air it can be considered a triple, but there is usually a more specific set of suffixes to use.
  • Triple (Twisting):  Any inverted trick with three twists around the vertical axis ending at the complete landing position.
  • True-Hyper (Vert):  A landing in which 180 degrees of rotation is performed after a vertical kick that lands on the kicking leg.  This specific term is used almost exclusively within the TKT community, and implied by the term Hyper among most mainstream (terminology) users.  See also Katana (Vert) and Shuriken (Vert).
  • Tsunami (Kick):  More widely known as a stepover-hook, The tsunami name is a slang term used in the TKT and Cinematic/Hyper Tricking systems.  The tsunami is a swing takeoff, followed by 180 degrees of in-air rotation, and a hook kick.  In TKT this is also written as a swing-360-hook.
  • Turbo (Landing):  A two footed landing.  This term is relatively uncommon, but gaining in popularity.
  • Twist:  For the purpose of this site, twist will always describe rotation on the vertical axis during an inverted trick.  It is not uncommon for people to refer to any rotation on the vertical axis as twist, regardless of the performer’s orientation.
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