In mainstream terminology, a hyper is generally landing on the kicking leg, which implies rotation post-kick in order to accomplish the landing. This somewhat basic concept of hypering a kick can only take you so far, both in practice, and in communication, so the TKT system further divided vert kick hypers. This section will attempt to illustrate those concepts. All of the following concepts are of course possible for mainstream trickers, but the terms and sometimes even the concepts themselves, are more specific to the TKT system at this time. However, there is a growing number of mainstream users in the community who are applying the TKT hyper terminology to their tricking.
Along with the standard landing of any vert kick, the point at which the kick is extended on target, there are 3 main methods to “hyper” the landing, which not only changes which leg is landed on, but the stance as well.
It should be noted that the following hyper terms apply to vert kicking only, and not the invert axis where a different set of terms exists to adequately describe actions.
- Hyper (General): The generic term hyper, in the TKT system, means simply 180* of in-air rotation after a kick. That is it. No landing conditions are expressed.
- Hyper (Landing): When used to express a landing, Hyper means specifically a 180* rotation post kick, and a landing on both feet simultaneously. This landing gives the possibilities of reverse-pop, punch, and bound transitions.
- Hyper-Style (Landing): Perhaps the least utilized hyper landing is the Hyper-Style landing. Hyper-Style landings are 180* of in-air rotation after a kick, but land on the non-kicking leg. Simply put, a Hyper-Style landing is just an over-rotated ‘normal’ kick. This means that inside kicks will land in a backside stance on the front leg, and outside kicks will land in a frontside stance on the front leg. Because this lands singularly or sequentially, the possibilities for transition from Hyper-Style kicks encompass everything except punch and reverse-pop transitions.
- True-Hyper (Landing): This is the hyper landing best understood, and most utilized by mainstream users and TKT users alike. The True-Hyper is 180* of in-air rotation after a kick, that lands on the kicking leg itself. Inside kicks will land in a backside stance on the rear leg, and outside kicks will land in frontside stance on the rear leg. Like Hyper-Style landings, the singular or sequential landing allows for a number of possible transitions, with the exception of punch and reverse-pop. This landing position, on the rear leg, tends to be more natural feeling, and allows for the creative use of each of these transitions relatively equally, although individual tricks will obvious have their favorites.
- Katana (Vert): A True-Hyper inside kick. This term is used almost exclusively in TKT communities and is almost never used by mainstream users.
- Shuriken (Vert): A True-Hyper outside kick. This term, as a hyper, is used almost exclusively in TKT communities and is almost never used by mainstream users. Shuriken is also a type of variation on the invert axis where an outside kick is performed and generally landed on. As a type of variation, the term is used widely in both mainstream and TKT.