So why use hypers..?

In short, an inside kick does not need to land in a frontside stance on the non-kicking leg, and an outside kick does not need to land in backside on the non-kicking leg.  By understanding and manipulating your possible landing positions you are better able to create both aesthetically and technically complex transitions and combinations.

In the video above, Ish Payne demonstrates how utilizing hyper conditions can be used to change the transition and overall aesthetic of a combo using tricks with the same rotation and takeoff.

From the description:

TKT Short Hand
The First Symbol in the series is designated for the type of takeoff:
P – Pop
S – Swing
C – Cheat (cheating from backside in previous versions of TKT was knows as “wrap’

R – Round/Inside Crescent
H – Hook/Outside Crescent
K (Katana) – Hyper Round/Inside Crescent
S (Shuriken) – Hyper Hook/outside Crescent

(h) = ‘Hyper’ or landing on both feet at the same time
(th) = ‘True Hyper’ or landing on the kicking leg
(hs) = ‘Hyper Style’ or landing on the NON kicking leg

The transitional tagging system used can be found here, or in the video’s youtube description.  Because this section is specifically about the landing positions, it has been left out.


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