Ish Payne’s lesson on hypers. Explore his channel for excellent lessons about vert kicking and transitional diversity.
A simple representation of relative position for the main vert kicking stances. The large feet indicate ideal positions, while the smaller feet indicate the maximum range that is generally accepted for each stance. Notice that the inside position is generally considered the farthest point accepted for backside rotations, while the outside position marks the end of the frontside range. See Stances and Relative Positions.
The above table can be used as an easy reference guide for kicking. Listed are the kicking type, include each of its hypers, the corresponding stance of the landing, as well as the landing leg itself, and several common transitions from each landing. The feiwrong and wackknife were not included, but it can be understood that they function identically to their true hyper counterparts, but from the opposite stance.
Both the vanish and reversal columns show the takeoff type following each landing to create their transition, and assume no further change to stance on the ground.
One unconventional parts of this table are the “lands like”, and “swingthrough axis” columns. The listed stances are generally reserved for the invert axis, but are useful for demonstrating relationships between the vert kick positioning, and the relative invert landing stance. The swingthroughs axis represented corresponds to the invert axis from the relative stance in the “lands like” column. For example, a hyper-style round kick is never called a complete landing, or complete stance, but it is the same approximate position and can setup a similar swingthrough type, the backswing into the gainer axis. See Landings and Hypers.
A quick reference guide for the TKT vert kicking suffixes. Remember, each of these extensions is a complex action, so in TKT rather than naming the total rotation, as in the case of a “cheat-900-double”, the initial rotation and takeoff are noted, followed by the complex action “typhoon”, making the proper TKT terminology a “cheat-360-typhoon”. Notice the Whirlwind suffix has no common mainstream tag, probably due to its uncommonality. See Vert Basics.
|TKTName||Total In-AirRotation||MainstreamName||TKTName||Total In-AirRotation|
Cheat 360 Round (Tornado)
|180||Pop 360||Pop 180 Hook||180|
|540||Cheat 360 Katana (Hyper Tornado)||180 (+180)||Lotus Kick||Swing 180 Hook||~0|
|Backside 900||Pop 540 Round||540||
|Pop 360 Hook||360|
|Swing 900||Swing 540 Round||360||Swing 720 (Stepover Hook)||Swing 360 Hook (Tsunami)||180|
|Wrap 900||Cheat 540 Round||360||Wrap 720||Cheat 360 Hook||180|
|Pop 900||Pop 720 Round||720||Pop 720||Pop 540 Hook||540|
|Swing 900||Swing 720 Round||540||Swing 720||Swing 540 Hook||360|
|Cheat 900||Cheat 720 Round||540||Cheat 720||Cheat 540 Hook||360|
|Backside 1260||Pop 900 Round||900||Backside 1080||Pop 720 Hook||720|
|Swing 1260||Swing 900 Round||720||Swing 1080||Swing 720 Hook||540|
|Wrap 1260||Cheat 900 Round||720||Wrap 1080||Cheat 720 Hook||540|
|Pop 1260||Pop 1080 Round||1080||Pop 1080||Pop 900 Hook||900|
|Swing 1260||Swing 1080 Round||900||Swing 1080||Swing 900 Hook||720|
|Cheat 1260||Cheat 1080 Round||900||Cheat 1080||Cheat 900 Hook||720|
|Backside 1620||Pop 1260 Round||1260||Backside 1440||Pop 1080 Hook||1080|
|Swing 1620||Swing 1260 Round||1080||Swing 1440||Swing 1080 Hook||900|
|Wrap 1620||Cheat 1260 Round||1080||Wrap 1440||Cheat 1080 Hook||720|
|Pop 1620||Pop 1440 Round||1440||Pop 1440||Pop 1260 Hook||1260|
|Swing 1620||Swing 1440 Round||1260||Swing 1440||Swing 1260 Hook||1080|
|Cheat 1620||Cheat 1440 Round||1260||Cheat 1440||Cheat 1260 Hook||1080|
This list represents many of the most common vert kicks, with the exception of variations such as doubles, and landing adjustments, or hypers. The actual in-air rotation has been included as a reminder that transitions utilizing sequential takeoffs (swing and cheat/wrap) require less work in the air to perform. As such, with a maximum in-air potential of approximately 720 degrees, a tricker can theoretically achieve higher rotational kicks by using the cheat or swing takeoffs. For example, a cheat 1080, or swing 1260 (mainstream). Difficulty and technique may be an issue, obviously, but the potential is there, and understanding that may help to logically, and safely approach higher rotation kicks.
Note that in the mainstream columns, ‘Backside’ kicks are implied pop takeoffs, while the ‘wrap’ tag is used to represent a cheat takeoff from a backside stance.
It should also be noted that Mainstream terminology lacks a differentiation for ‘swing’ kicks from Frontside and Backside stances. Because of this, the same name appears twice, but with different TKT equivalents.
The 540 also represents an unnamed hypered trick, the only one on this list, and as such has 180 degrees of extra in-air rotation. Hypering any other kicks would also increase its in-air rotation by 180 degrees.