Each of these simple tricks and combos can be learned, or at least begun, on your first day of tricking, regardless of background. Applicable backgrounds, like tumbling or martial arts experience will obviously accelerate your ability to learn in that area. I still recommend drilling the supplied combos, and obviously any variations on the simple tricks that you aren’t well versed in.
I will link pages to as many applicable things as i can, like the basics section.
This post assumes that you already have much more basic skills, such as round kick and hook kick. If at any point you find a skill is much too difficult, try to determine pre-requisite skills that may help you to reach your goal. Youtube’s search function is an important tool, and is highly under-utilized. If you need further help, just ask in one of Facebook’s tricking groups, and you will likely find answers from strangers who may or may not be completely retarded or certified geniuses.
Vert Kicking: Each trick will be name in mainstream terminology, with TKT in parenthesis.
Tornado (cheat 360-round): https://youtu.be/43fEt4AptFA
Once you’ve mastered this, try this: https://youtu.be/2o53uoZB2qQ
Pop-360 (pop 180-hook): https://youtu.be/30Dn5PYexUw
Inverted Tricks: Flipping and Twisting
Cartwheel (Both Sides): https://youtu.be/vaP16CvCbMY
Palm Kick: No specific tutorial, but this may help – http://www.tricktheory.com/palm-kicks/
- Utility Tricks: Technically these are just ordinary tricks, but they can be very helpful when utilized as setups for others.
Basic concepts for comboing:
You can combo any two tricks together in any order using the right transition.
Transitions are simply how we talk about the movement of the feet between two tricks. They are the landing of one trick, and the takeoff of the next.
There are usually multiple transitions for any two tricks.
Often times, by slightly modifying the behavior of the feet, we can do essentially the same combo in a different way.
Knowing how to combo is not the same as memorizing combos.
Understanding how to manipulate landings and takeoffs to create and modify combinations is different than knowing a simple combo.
A few basic combos to get you started:
- Palmkick reversal Scoot pop Macaco: common/natural use of tricks.
- Tornado vanish Machine reversal Palm: simple transitions, level change, infinity combo (a combo that can be self-repeating).
- Palm reversal Machine vanish Tornado: an example of how you can rearrange the same tricks to create different combos.
- Machine reversal Palm reversal Tornado: simple, swinging transitions (can be replaced with singular transitions once ready for harder transitions).
Combo 1 is an example of a common, rather generic use of those 3 skills together. While it may not be the self-expressive masterpiece you’re looking for, its lessons are applicable at the highest levels. Each of those tricks connects in exactly the same way as their more advanced offspring, which means that by understanding the mechanics of it, you also understand the gross mechanics of a much more impressive application, like moonkick masterscoot triple-full. The transitions work in essentially the same way, with only slight modifications, and higher level tricks.
Combos 2 and 3 demonstrate how shuffling tricks in any given combo creates much different results, and how transitions change when doing so. These combos present the same challenges in their tricks, but new challenges in how each is linked to the one before it.
Combo 4 can be upgraded to utilize misslegs, swingthroughs, and carrythroughs efficiently, once a level of proficiency is reached. Understanding that reversal transitions are a simplified version of the singular transitions can be a valuable tool for approaching more advanced combinations.
Finally, take a moment to understand which tricks takeoff and/or land similarly to one another. By understanding tricks by their takeoff and landing positions/sequences, it becomes easier to identify substitutable tricks that will function similarly. This way, you have more options to combo than just what you’ve already put together, or what your body naturally wants to do. You have the ability to create through simple logic.
For example: Butterfly, cartwheel, and stepover-hook all takeoff and land like a palm kick, meaning that any combination you have utilizing one, can utilize one of the others instead.
I encourage you to experiment, and find ways to implement every trick that you learn. Not every trick has an obvious application, but may still be a useful tool down the road.
For example: The scoot is not that interesting a trick, but it’s utility to setup other tricks later on is incredibly important, so mastering this skill as soon as possible would be wise. Similarly, the spyder may not be an obvious choice, but is a stylish/aesthetic creating trick, but is also useful for stance manipulation, and is a placeholder for raiz axis movements.
Where to go from here:
Consume as much information as you can about tricking. This website hosts a great deal of encyclopedic knowledge, but does not yet supply a lot of information about how to land specific tricks. There is a tutorials section, that may help you, but be sure to check out other sites, like club540.com, trickstutorials.com (now acrobolix.com), and the facebook tricking groups to converse with the community, and attempt to glean nuggets of wisdom from the sometimes-incomprehensible chatter, lol. As i mentioned before, youtube is a valuable resource. Watch every tutorial you can, there are gems scattered around, and even the silliest tip can sometimes have profound results. Finally, and most importantly, find trickers. Find your local community, and train with them. The online community is fine, but is no substitute for real life learning and interaction.